Sunday, October 17, 2010
Things on TF2
OK, so I've managed to get the new spy and pyro weapons, as well as the danger shield, the Bushwhacka, the Battalion's backup, the Mad Milk, & the Holy Mackerel. But I'd like the fez for the spy, since it's so useful for Dead Ringing. I've found how to craft it: 4 refined metals+ 1 class specific set weapon (in this case, L'etranger or your eternal reward)= class specific set hat. Now I have to get 4 refined metals (4 refined= 12 reclaimed=36 scrap=72 weapons. This could take a while.
Saturday, October 9, 2010
Few new things
Okay, I've got that Space Marine tactical squad finished that I mentioned a few posts back. Also, as I mentioned a bunch of posts back, the TF2 update has come out. The pyro's new flamethrower seems a but weak, but you can airblast an enemy pyro, switch to the shotgun, shoot him, and switch back to the degreaser to airblast him. The Powerjack, however, seems more useful, especially in melee sudden death, since it restores heath and does extra damage. Also, I would try and get the sniper's set, to avoid headshots, but 1) the huntsman or sniper rifle would be more useful, since they deal headshots, allowing you to kill heavies. A fully charged shot from the sydney sleeper would only do 150 damage, authough you could no-scope the heavy, to jarate him, then charge up a shot to kill him and 2) I like the Trophy Belt better than "'ol Snaggletooth". What I'm trying to get are the spy's new weapons. The Eternal reward looks to be good for people who don't use disguises much, relying on cloak instead, and you could 1) backstab someone to disguise as them, then 2) backstab an engie without having to worry about his sentry shooting you, since it would instantly disguise you as the engineer.
Also I'm a bit worried about some numbers. Look at this: 1/3=33.33 (recurring) %= 33.33(recurring)/100=3.33(recurring)/10=0.33(recurring)/1. Multiply by 3 and you have 0.99(recurring)/3. Therefore 1/3 = 0.99 (recurring)/3. Is this right? Or am I doing something wrong?
Also I'm a bit worried about some numbers. Look at this: 1/3=33.33 (recurring) %= 33.33(recurring)/100=3.33(recurring)/10=0.33(recurring)/1. Multiply by 3 and you have 0.99(recurring)/3. Therefore 1/3 = 0.99 (recurring)/3. Is this right? Or am I doing something wrong?
Monday, September 20, 2010
Links goin' up
OK, I'm making a start on the links on the "Stuff to look out for" page.
But what I'm actually going to talk about is Heroes of Might & Magic 5. I played with the Tribes of the east expansion, because it's stand alone, and you can play as any race in a skirmish. I've found that it can be really hard to win a game. I've tried out most of the races, and right now I've found a few strategies:
As Inferno, I usually take the Temptress for my starting hero, and get Succubus Mistresses as fast as I can, because this hero gives all Succubus extra damage and defense per level. Mistresses have a chain shot ability, which means their ranged shot will pass through the target, and then to two other nearby targets, which take less damage.
As dungeon, I've found that Blood Sisters are a good defense unit. If fighting melee enemies, keep the Blood Sisters near your scouts, or other ranged units, and when the enemy moves forward, you can use them as a (relatively) short ranged shooter unit, because they have the hit and run ability, so they attack, and return to where they started that turn, and the No Retaliation ability, so the enemy can't retaliate against your attack (which is the main difference between Blood Sisters and the standard Blood Maiden). It helps if you have the hero that has the ability to boost damage & defence of Blood Maidens & their upgrades (can't remember the name).
But what I'm actually going to talk about is Heroes of Might & Magic 5. I played with the Tribes of the east expansion, because it's stand alone, and you can play as any race in a skirmish. I've found that it can be really hard to win a game. I've tried out most of the races, and right now I've found a few strategies:
As Inferno, I usually take the Temptress for my starting hero, and get Succubus Mistresses as fast as I can, because this hero gives all Succubus extra damage and defense per level. Mistresses have a chain shot ability, which means their ranged shot will pass through the target, and then to two other nearby targets, which take less damage.
As dungeon, I've found that Blood Sisters are a good defense unit. If fighting melee enemies, keep the Blood Sisters near your scouts, or other ranged units, and when the enemy moves forward, you can use them as a (relatively) short ranged shooter unit, because they have the hit and run ability, so they attack, and return to where they started that turn, and the No Retaliation ability, so the enemy can't retaliate against your attack (which is the main difference between Blood Sisters and the standard Blood Maiden). It helps if you have the hero that has the ability to boost damage & defence of Blood Maidens & their upgrades (can't remember the name).
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