... and I haven't slept for the last 24 hours.
So, I'll write whatever I think of.
Two more songs:
Call me when you're sober - Evanescence
Chop Suey - System of a Down
Second, I've had some time to try out some of the new TF2 items.
The Diciplinary Action is loads of fun, but not actually very useful.
The "Thousand and one Demoknights" set is great; you have the ability to ram someone AND crit him with your sword in the same charge.
The Quick Fix is alot more appealing than it was in the Beta; now it has an immunity to slowdown on it's ubercharge, so you can combine it with a "real" uber to be invulnrable and non-knockbackable. I see little use in the new melee weapon for the medic, the amputator or the Ubersaw are way more useful, especially if you don't voice chat.
I've played a few games on Nightfall, one of the newer Plr maps. I haven't played many plr games before, but I've found that the Pain Train can actually be useful; you'll survive longer than a scout and push just as fast.
Degroot Keep has had a few plays. I like playing as a demoknight, on either side, and you can launch yourself up a rock in front of blu spawn to land on red battlements. And bowmen can set their arrows on fire using the braziers located around the castle and the aforementioned rock.
Third, I played AvP while it was on sale on steam, for $10! The single player game was too short, and is not really worth replaying. And there are no multiplayer servers to play on.
Fourth, I've almost got a start to my story. It's set on a moon base (not Earth's moon), and is about a person who is a relatively powerful mage. Relatively. She can sense other people's emotions, whether she wants to or not. So she goes for training on this station, to try to block out thoughts when she doesn't want to hear them.
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