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Showing posts with label 40000. Show all posts
Showing posts with label 40000. Show all posts

Tuesday, December 6, 2011

Reading many comics

   So recently I have gotten back into reading manga, after having finished my last book (I don't remember what that was). So I've read through the entire series of Rosario Vampire. Part 1 that is. It's about a boy who is enrolled in a high school for monsters, him being the only human there, as humans are forbidden to enter,and he would be killed if anyone found out. As soon as Tsukune (the boy) arrives, he is run over by a girl named Moka, who he falls in love with, and she reveals she is a vampire and bites him. It's actually a comedy series, where all the girls at school want to be with Tsukune for one reason or another, and they join him in the newspaper club, which is almost completely made up of girls who like Tsukune.
   Another series I've been reading is Yureka, or id_entity. This one starts off as a funny series, but later on it becomes alot darker. In the MMORPG, Lost Saga, Roto, a mage, and his friends Ah-Dol and Boromid are part of one of the most powerful groups in the game, which they call team Triple Threat. The first volume just introduces all of the characters, and in volume two, the story really starts. Roto (I can't remember his real name) finds a player's card, with Yureka written on it. When he gets home, he accidentally puts in the card, and finds himself playing as a girl. He spies on his friends, pretending to be Yureka. However, the next time he logs on, as Roto, he finds Yureka also there, despite the fact he still has her player card in his bedroom. After that, she becomes a permanent member of their team, though they never change their name officially.
   In other, non-manga news, I've bought myself a Dark Eldar raider, which I hope will let me get the wyches into combat without being gunned down by a punisher cannon. I also hope to upload anothe picture soon, maybe this weekend

Sunday, August 14, 2011

New things, darned dark

Okay, last Friday at games night we had a game based around one team having a Baneblade and the other a Stompa. Two 1/1296 chance things happened. The stompa shot the baneblade, getting 3 chain reactions (6s) and then rolling a 6 for the explosion type. It then exploded and wiped out our entire army. The the next turn the stompa repaired the two points of damage my Vindicare had done to it. The turn after, the Vindicare penetrated it, getting 4 chain reactions on the stompa and destroying it. It didn't wipe out their army though.
   Next game I was allowed to try out 1000 points of Dark Eldar. I had 2 5-man Kabalite squads, a raider, a venom, 2 razorwing jetfighters, a talos, and 5 scourges. It was a 4 way battle, between me, Gray knights (Using a large squad of Paladins), Necrons (with the nightbringer) and tyranids. I got the first turn and went straight for the 'nids. I fired all 8 necrotoxin missiles, killing the entire gaunt brood and all but two Ymargil genestealers. The hive tyrant charged my scourges, killing one, and the leader with power weapon took a wound off the hive tyrant. My talos charged in, taking no damage from the tyrant and pulverizing it in return. My warriors fought a 5 man GK strike squad, and killed them after losing one of my squads to running off.  The razorwings were saved numerous times by the flickerfield, night shields doing nothing. One of the Tyranid warriors was gunned down, while the other and the prime was attacked by the talos, who insta-killed the warrior, and took two wounds off the prime, who was then killed by the ichor injector. The prime used rending to take a second wound off the talos. On the last turn I managed to take 3 wounds off the nightbringer by firing every poisoned weapon and dark lance I had at it. Some rippers appeared behind the last two kabalite.
   I was extremely happy with the 80 points from the nectotoxin missiles wiping out almost two squads on turn 1. The talos was amazing, especially with the upgrades. I completely forgot to mount the warriors on their transports, though.
   I think I shall start a Dark Eldar army.I've always wanted scourges, because of their models, especially the wings. And a turn 1 annihilation is always good.

   In other news, Evanesence has released their single, What You Want, onto iTunes, and I have added a link to the website and lyrics on youtube on my Music page.

Friday, August 5, 2011

Assassins

  
Here you can see the battlefield.

About half an hour ago, I finished a large game at my local Games Workshop, where our team were allowed to take 1250 pts each. I didn't take quite that much; I took:

  • Inquisitor Coteaz
  • Warband - 6 psykers, 2 servitors, 1 with heavy bolter, 1 with multi melta, 4 warriors, all with carapace armor, 1 with plasma gun
  • Warband - 4 warriors, all with carapace, 3 with flamehtrowers
  • Warband - 3 warriors, all with carapace
  • Warband - 3 warriors, all with carapace, 1 mystic
  • Vindicare Assassin
  • Callidus Assassin
Our objective were as follows:
   1 VP for holding both (2) bastions (left in the picture)
   1 VP for killing the designated enemy commander
   1 VP for carrying the intelligence at the end of the game (located in the center crater, near a tall building)
   1 VP for keeping at least on scout* alive and on your team (Rhino is to the right of the picture)
* Five scouts were placed in the Rhino wreckage, 4 with bolters, 1 with heavy bolter. Scouts were captured if a model came within 3 inches and passed a leadership test. The scouts would then join the unit. Scouts could be taken from an enemy unit by standing nearby. Scouts do not count as moving when they are attached, even if the leader unit did (unless the scouts actually moved).
   In addition, the intelligence in the middle was surrounded by spore mines with modified rules.
   On our team, we also had:

  •    5 Grey Knight Paladins, with halberds, 1 with warding stave
  • GK librarian, with Level 3 and Quicksilver and Might of Titan
  • 2 land raiders
  • 1 land raider crusader
  • I dreadnought with lascannon
  • Tactical squad with missile and plasma gun
  • SM commander
  • Honor guard
  • Assault terminators, some with hammers, some with claws
  • Razorback with lascannon
  • Terminators with missile launcher
From what I can remember, the enemy had:

  • Guardsmen veterans with lascannon
  • Leman Russ Eradicator
  • Eldrad
  • Dire Avengers
  • Wraithguard (lots, like >8)
  • 3 squads of fire warriors
  • Commander Farsight
  • 3 XV8 bodyguard
  • Hive Tyrant
  • 3 ripper swarms
  • Eldar Falcon/Wave serpent with bright lance(?)
  • Tyranid warriors, 1 venom cannon, 1 devourer
  • Genestealers
  • Gaunts, some with fleshborers, some with spinefists
  • Vespid Stingwings
Onto the report, (or what I remember)
   The enemy got turn 1, even with Coteaz's initiative reroll. They blew up the land raider on the left, and destroyed an assault cannon on the other. The Eradicaor shot my psyker mob, killing a few of the warriors.
The Tyranids moved forwards quickly, while the neutral scouts randomly moved towards the enemy lines.
   On our turn, I blew the eradicator to pices using the Vindicare's turbo penetrator shot. The Hive Tyrant was gunned down as well, awarding us a VP. My flamer mob, with only one surviving member, moved forwards and torched the crater with the spore mines and intelligence, killing all but one. My psykers blew themselves up, due to having to roll 3 dice from some Eldar rule.
   Turn 1, Imperials, 1, aliens, 1 (from holding the two bastions).
   In the neutral phase, the last spore mine blew up my flamer guardsman, and the scouts continued to move towards the enemy.
   The enemy Tyranids continued to swarm forwards, when we realized the rippers only had a land raider to chew on. The Dire Avengers piled into the crater, where the exarch picked up the intel, and they blasted my mystic squad, killing all but 1 warrior. The wraithguard took control of the scouts.
   On our turn, my Vindicare failed to destroy one of the bastions, and my last guardsman failed to kill an Avenger. However, the Assault terminators slammed into the Wraithguard, along with my three-man warrior squad. The warriors did nothing, but took advantage of the consolidation when the terminators wiped out the wraithguard. The Assault Terminators then took control of the last two scouts.
 Score: Imperials, 2, aliens, 2
   Turn 3, the last turn.
   There were no more spore mines, and the scouts were under our control, so there was no neutral turn.
   The aliens continued to swarm forward, though the Tyranids couldn't assault.The DIre Avengers held down the crater, while the guardians and fire warriors fired at the terminators. Commander Farsight and his bodyguard turned up, firing on our commander and his honor guard, killing all but the Commander and one guard. The Tyranid Warriors finished off my psyker mob, leaving Coteaz on his own. The second last scout was killed, leaving the heavy bolter on his own.
   On our turn, I tried to put as much fire into the Avengers. The Vindicare fired at the Exarch, who was only saved by the reroll to his cover save granted by fortune. I attached the scouts to my last warror from the three man squad, and they jumped into a land raider, guaranteeing us at least a 2 all draw. Not good enough. My Callidus Assassin had turned up, killing 5 fire warriors in a bastion using polymorphine, and the neural shredder killed the second last fire warrior. The last fled the bastion, allowing the Assassin to contest the bastion objective, allowing us a win.
   Final result: Imperials 2, Aliens 1. Imperial Victory!

   I have to say that the Callidus Assassin finally paid off, winning us the game. I actually only took her to fill up points, but she is definitely going to be in future games. I noticed there was a group of Vespids, who had hid behind the Tau bastion the entire game, and did absolutely nothing. This was one of the most exciting games I have played in a while, where we almost lost. We only had one scout left, and our commander was down to one bodyguard, and being hunted down by Farsight. I'm so glad I had a plan B for when the Vindicare failed to kill the Exarch (who would have dropped the papers, costing them a point).
   So people should really stop saying the Callidus is useless!

Saturday, May 7, 2011

Pink, Blue and Ugly

So, yesterday, I bought a box of pink horrors and the changeling for WH40k. I got them mainly so that I could do something on the turn I deep strike, and to stop some shooting using the Changeling. I would like to see a 50-man platoon squad of guardsmen shoot their own team. Also, it seems that even a baneblade can be affected, since Glamor of Tzeench is not a psychic power, but an ability. So now I'll be saving up for Fateweaver. I'm starting to like Tzeench because of their sneaky abilities.
   In other news, I've found an artist I like, named Anne Stokes. Her website is here. Have a look, see if you like it.
   Also, I've started listening to My Chemical Romance. My favorite songs are: