OK, I'm making a start on the links on the "Stuff to look out for" page.
But what I'm actually going to talk about is Heroes of Might & Magic 5. I played with the Tribes of the east expansion, because it's stand alone, and you can play as any race in a skirmish. I've found that it can be really hard to win a game. I've tried out most of the races, and right now I've found a few strategies:
As Inferno, I usually take the Temptress for my starting hero, and get Succubus Mistresses as fast as I can, because this hero gives all Succubus extra damage and defense per level. Mistresses have a chain shot ability, which means their ranged shot will pass through the target, and then to two other nearby targets, which take less damage.
As dungeon, I've found that Blood Sisters are a good defense unit. If fighting melee enemies, keep the Blood Sisters near your scouts, or other ranged units, and when the enemy moves forward, you can use them as a (relatively) short ranged shooter unit, because they have the hit and run ability, so they attack, and return to where they started that turn, and the No Retaliation ability, so the enemy can't retaliate against your attack (which is the main difference between Blood Sisters and the standard Blood Maiden). It helps if you have the hero that has the ability to boost damage & defence of Blood Maidens & their upgrades (can't remember the name).
Monday, September 20, 2010
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